The NEW Danmaku Fortress Gamemode.

1058

Wed Jul 08, 2015 7:34 pm
Game Server Admin
294 Posts
So, as you may have seen for the past few weeks, a friend of mine (sarysa) and i were testing her latest plugin, Danmaku Fortress, which is literally a 3D version of bullet hell, before her last night's offcial release of the game mode.

It can currently be played on BBG's Test Server: 208.82.115.211:27015

Whether or not it will gain enough popularity to warrant its own dedicated server, only the playerbase will tell.

For more info about the new gamemode:
https://forums.alliedmods.net/showthread.php?t=265957

Basic Objectives:

As a boss - try to use your danmaku in which the hero will need to dodge, and take out all their lives to win.

As a hero - shoot at the boss and drain their health and avoid their danmaku. Many of their danmaku tends to have various ways to counter them. Depending on your preferences, if you touch a bullet, it will cost you a bomb or life. Your hitbox is quite small, which if you thirdperson, it will show your actual hitbox. Drain out their health to win.

The pack-in map allows up to 5 simultaneous rounds, while everyone else can spectate how others play, until the next person in the queue list becomes hero / boss.

Also, don't let those large projectiles fool you - their hitboxes may be actually smaller than they appear, and once again, you have a tiny hitbox (hero only!)!

Basic controls:
WASD - Move around, but it's limited to the x/y axis.
Jump - Move up
Secondary Fire - Move down
Primary Fire - Use ability (if autofire is enabled for heroes, this key stops firing)
Reload - Change ability
Use - Change ability in reverse. Hidden feature since use isn't bound in TF2 by default.
Special or Crouch - Precision mode, move at half speed. (note: Special defaults to middle mouse)
Call for Medic - Use bomb (hero only, Hard difficulty or higher)

Reload allows you to switch spellcards as a boss.

Gameplay demo:
[youtube]http://www.youtube.com/watch?v=-5miEES5dpo[/youtube]

Commands:

/df_music or /df_music <track> - change or silence music
/df_wantboss - Changes your priority to become a boss for the next round
/df_wanthero - Changes your priority to become hero for the next round
/df_never - Never sets you as boss or hero (spectator). Redo command to undo.
df_wantany - Picks you as either boss or hero for the next round

/df_hero - allows you to select a hero
/df_boss - allows you to select a boss

/df_queue - views your queue points

/df_tutorial - gives you a tutorial on how to play this game mode

/df_difficulty - changes your preferred difficulty

/df_autofire - enable/disable autofire

/df - view main menu with all the commands

The current playable heroes are:
  • Reimu (A)
  • Reimu (B)


The current playable bosses are
  • Cirno
  • Flandre Scarlet


Descriptions (from OP):
Hero Descriptions
Reimu Hakurei (A)
Primary Ability: Pew Pew Lasers
Description: Rapidly fires quick projectiles at the enemy, two per volley, 5 damage per shot. Every second will also fire two homing shots which do 8 damage each.

Desperation Ability: Magic Seal
Description: Outwardly expanding sphere that destroys all projectiles in its path and prevents new ones from spawning. Does not damage the boss and does not destroy enemy beams.

Reimu Hakurei (B)
Primary Ability: Pew Pew Lasers
Description: Rapidly fires quick projectiles at the enemy, two per volley, 5 damage per shot. Every second will also fire two homing shots which do 8 damage each.

Desperation Ability: Wild Exorcism Dance
Description: Inspired by Touhou 12: Fires four wide beams, destroying projectiles they cross and damaging the boss. Each beam does a maximum of 50 damage during its lifetime, for an overall maximum of 200. The downside is projectiles not crossing the beam remain and can hurt you when the ability ends.

More hero descriptions will be added as more heroes are added. I'll list community heroes and links to them if they're not just reskins.[/spoiler]

Boss Descriptions
Cirno
Ability #1: Tidal Wave
Description: Fires 9 columns of shots around the boss for 10 seconds. The boss cannot move or use other abilities while this is active.

Ability #2: Absolute Zero
Description: Waves of ice spawn from the wall furthest from the hero. (long axis) Can be tricky for the hero to avoid.

Ability #3: Hailstorm
Description: Hail randomly falls from the sky for 15 seconds. This ability alone might be why third person is recommended for heroes. A warning sound is played to the hero and the boss can't move during this warning period.

Ability #4: Baka Shot
Description: Fires projectiles in the direction the boss is facing. These projectiles move around chaotically, and spawn in different sizes and colors. The boss can move around while using and even use other abilities while this one is active.

Ability #5: Frozen in Time
Description: Immediately freezes all friendly projectiles on screen. They will resume moving in 3 seconds. They are harmful while frozen.

Ability #6: Flash Freeze Warning
Description: After 8 seconds, freezes all friendly projectiles on screen. They will resume moving in 3 seconds. They are harmful while frozen. Thanks to the delay, this version can be combined with Tidal Wave and Absolute Zero.

Flandre Scarlet
Flandre Scarlet has three phases. These phases dictate which ultimate she can use. (her ultimates are abilities 5-7)

Ability #1: Persistent Pursual
Description: Fires a bunch of projectiles with "lazy homing", they briefly home in on the enemy, slowly grind to a halt, and then "home in" once again. Will easily hit a stationary target. Projectiles are protected from going out of bounds and will despawn after a set amount of time.

Ability #2: Flawed Diamond
Description: Creates a formation in the center of the arena of 5/8ths of a diamond. Combine it with other abilities to make it difficult for your opponent to navigate across the map.

Ability #3: Silent Stalker
Description: After a delay, projectiles start spawning closer and closer to the hero. The hero needs to make wide movements to not allow them to catch up. These projectiles (after their own delay) fly straight at the hero.

Ability #4: Lavatein
Description: Creates a beam wall in the direction she's facing. After a delay, the beam wall becomes harmful and rotates around the boss. It alternates between counter-clockwise and clockwise. The wall also fires rapidly moving projectiles. (it is meant to be feared, and she gets it in all phases) Boss is immobilized while using.

Ability #5: Violent Prison
Description: Phase 1 ultimate. Spawns a grid of beams which fire projectiles from random locations. Easiest to avoid from above. Here's a screenshot. Boss is immobilized while using.

Ability #6: Four of a Kind
Description: Phase 2 ultimate. Creates three AI clones of herself and fires targeted radial shots at the hero. Boss can move while using, which is probably why this is arguably her most powerful ability. Here's a screenshot.

Ability #7: Q.E.D. Ripples of 495 Years
Description: Phase 3 ultimate. Fires targeted radial shots from her and from random parts of the map. Can be tricky to avoid due to the randomness, which makes it hard to rate this one against Four of a Kind. Boss is immobilized while using.

More boss descriptions will be added as more bosses are added. I'll list community bosses and links to them if they're not just reskins.




Many of the people who are fond of touhou, or are a fan of bullet hell games may enjoy this game mode.

I plan to port Blitzkrieg and Koishi Komeiji as Danmaku Fortress bosses in the near future.
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