Search found 234 matches
Forum Index
Author Message
 Topic: New BBG Forums - PLEASE READ!!!
SHADoWNiNETR3S

Replies: 0
Views: 1824
PostForum: General Discussions for the Gaming Community Posted: Sun Oct 30, 2016 2:27 pm Subject: New BBG Forums - PLEASE READ!!!
Check out the all-new BBG forums here!

http://bigbanggamers.com/smf/index.php

It was long overdue, but it is finally here!

More info:
http://steamcommunity.com/groups/BigBangGamers#announcements/detail/821172251850409196
 Topic: TeamSpeak 3
SHADoWNiNETR3S

Replies: 5
Views: 2728
PostForum: TeamSpeak Posted: Tue May 17, 2016 5:18 pm Subject: Re: TeamSpeak 3
post
 Topic: Battlefield 1-WW1
SHADoWNiNETR3S

Replies: 13
Views: 4269
PostForum: Other Games Posted: Sat May 07, 2016 7:12 pm Subject: Re: Battlefield 1-WW1
Can't wait until it's released!
 Topic: Zombie Fortress Perk limits
SHADoWNiNETR3S

Replies: 6
Views: 1940
PostForum: General Discussions for the Gaming Community Posted: Wed Apr 06, 2016 2:58 am Subject: Re: Zombie Fortress Perk limits
Done
 Topic: Reserve Shooter and Demoshield
SHADoWNiNETR3S

Replies: 2
Views: 1298
PostForum: Freak Fortress 2 Posted: Fri Mar 18, 2016 2:10 am Subject: Re: Reserve Shooter and Demoshield
Actually, shield HP is a fixed 1000 HP, regardless of any buffs or debuffs.

I was originally considering removing the "remove shield on any melee hit", but left it intact as a transitional thing to see if players would like the idea of having shields absorb damage, and only break if the damage is lethal (exceeds player HP).

The reason why its a fixed 1000 HP is so that it can absorb up to 5 hits of 200 damage (assuming the demo or sniper has an overheal buff that exceeds 200 HP).

Code: [ Select all ]


  if(IsValidClient(attacker) && TF2_GetClientTeam(attacker)==TFTeam:BossTeam && shield[client] && damage>0) // Absorbs damage from bosses AND minions
  {
  if(!(damagetype & DMG_CLUB) && shieldHP[client]>0.0 && RoundToFloor(damage)<GetClientHealth(client))
  {
  damage*=0.5; // 50% damage resistance
  shieldHP[client]-=damage*0.5; // take a small portion of shield health away
 
  new String:ric[PLATFORM_MAX_PATH];
  Format(ric, sizeof(ric), "weapons/fx/rics/ric%i.wav", GetRandomInt(1,5));
  EmitSoundToClient(client, ric, _, _, _, _, 0.7, _, _, position, _, false);
  EmitSoundToClient(attacker, ric, _, _, _, _, 0.7, _, _, position, _, false);
  return Plugin_Changed;
  }
  else
  {
  StripShield(client, attacker, position);
  return Plugin_Stop;
  }
  }


As for the changes to the Reserve Shooter, this was actually a Valve change where now it will only minicrit the player if they were launched via blast damage. Still trying to revert this to pre-Tough Break.
 Topic: Counter strike server just got shrekted by spam. (ham)
SHADoWNiNETR3S

Replies: 5
Views: 2123
PostForum: Other Games Posted: Sun Feb 28, 2016 4:58 pm Subject: Re: Counter strike server just got shrekted by spam. (ham)
It should be running fine now.
 Topic: TF2x10 or Randomizer for Freak Fortress 2 Server 1?
SHADoWNiNETR3S

Replies: 3
Views: 2223
PostForum: Team Fortress 2 Posted: Tue Feb 16, 2016 4:54 pm Subject: Re: TF2x10 or Randomizer for Freak Fortress 2 Server 1?
#1 is now FF2 x 10!
 Topic: Server Changelog
SHADoWNiNETR3S

Replies: 36
Views: 11418
PostForum: General Discussions for the Gaming Community Posted: Sat Feb 13, 2016 2:54 pm Subject: Re: Server Changelog
13 February 2015

  • Updated Count Heavnich, Shadow Thief, and Ass Pancake's Models
  • Overhauled Redmond & Blutarch Mann (solo)
 Topic: appeal for BBG, date of ban around 2-3 years ago
SHADoWNiNETR3S

Replies: 4
Views: 2042
PostForum: Appeals Posted: Sat Feb 06, 2016 1:50 am Subject: Re: appeal for BBG, date of ban around 2-3 years ago
Did you repay the spycrab winner the items by any chance?

If you did, are you able to check your inventory history showing the trade that took place.
 Topic: TF2x10 or Randomizer for Freak Fortress 2 Server 1?
SHADoWNiNETR3S

Replies: 3
Views: 2223
PostForum: Team Fortress 2 Posted: Sat Jan 30, 2016 10:47 pm Subject: TF2x10 or Randomizer for Freak Fortress 2 Server 1?
Just need thoughts about having either or both mods enabled for just Freak Fortress #1.

Feel free to post your thoughts.

Of course, the appropriate modifications would be made if either mod or both gets voted for.
 Topic: Server Changelog
SHADoWNiNETR3S

Replies: 36
Views: 11418
PostForum: General Discussions for the Gaming Community Posted: Tue Jan 26, 2016 10:51 pm Subject: Re: Server Changelog
26 January 2016:

  • Final build of Freak Fortress 2 v1.40 now live!
    • Hopefully fixed most server crash-related issues
    • HP now compensated if a multiple-companion boss is missing one of their companions.
    • Boss difficulty mod added - tweaks your HP based on difficulty level selected!
    • HUD texts auto-adjust if minimal hud is enabled/disabled for the next round!
    • Minor changes to HUD texts.
    • See !ff2new for more changes!

  • We are currently looking for volunteers willing to adjust boss configs and/or make bosses/ability subplugins/models
 Topic: {BBG} Best of Boss List
SHADoWNiNETR3S

Replies: 16
Views: 6501
PostForum: Freak Fortress 2 Posted: Tue Jan 26, 2016 12:52 pm Subject: Re: {BBG} Best of Boss List
As of today, 26 January 2016:

FROM:

Code: [ Select all ]

"{BBG} Best of Bosses"
{
  "1" "applejack"
  "2" "arnold"
  "3" "ash"
  "4" "ass_pancakes"
  "5" "bart"
  "6" "bill"
  "7" "blackbeards_ghost"
  "8" "bonkboy"
  "9" "bowser"
  "10" "chainsaw_billy"
  "11" "darkvader"
  "12" "doom"
  "13" "ghostbuster2"
  "14" "greyalien2014"
  "15" "new_duke_nukem"
  "16" "demo_samedi_v2"
  "17" "freddyduo"
  "18" "gaben"
  "19" "homer"
  "20" "jason"
  "21" "jeff_the_killer"
  "22" "joker"
  "23" "predator"
  "24" "pyrogas"
  "25" "robocop"
  "26" "rocket"
  "27" "sandmen"
  "28" "skeleton_king"
  "29" "travis"
  "30" "wheatley2"
  "31" "zombie"
  "32" "jasonduo"
}


TO:

Code: [ Select all ]


"{BBG} Best of Bosses"
{   
    "1"     "applejack"
    "2"     "arnold"
    "3"     "ass_pancakes"
    "4"     "bart"
    "5"     "bill"
    "6"     "blackbeards_ghost"
    "7"     "bonkboy"
    "8"     "bowser"
    "9"   "chucknorris"
    "10"   "darkvader"
    "11"    "demo_samedi_v2"
    "12"    "doom"
    "13"    "new_duke_nukem"
    "14"    "fnaf_foxy"
    "15"    "freddyduo"
    "16"    "gaben"
    "17"   "gentlespy"
    "18"    "ghostbuster2"
    "19"    "greyalien2014"
    "20"   "hatsunemiku"
    "21"    "homer"
    "22"    "jason"
    "23"   "svsblack"
    "24"   "svs_white_duo"
    "25"    "predator"
    "26"    "pyrogas"
    "27"    "robocop"
    "28"    "rocket"
    "29"    "sandmen"
    "30"    "skeleton_king"
    "31"    "travis"
    "32"    "wheatley2"
    "33"    "zombie"
   
   //   Companions
    "34"    "jasonduo"
    "35"   "svs_black_duo"
}
 Topic: Bosses AND maps to retire.
SHADoWNiNETR3S

Replies: 11
Views: 3997
PostForum: Freak Fortress 2 Posted: Tue Jan 26, 2016 12:31 pm Subject: Re: Bosses AND maps to retire.
— DoctorM wrote
Bosses off the top of my head would be :Alien because we know that's just a boss people use when they wanna win and act like they are the best at hale. At least nerf his speed and bleed damage, Gangplank is literally a under powered Blackbeard's Ghost, The first Wheatly isn't a good boss in any way, The Bombinomicon is too light even for a book, Most of not all the trio bosses are just insanely unfair in terms of fighting against them they're not fun and people tend to complain about it constantly and finally the human sentry buster, as a person who markets this isn't a fun boss for the person playing boss. I get we need to edit the server but we are basically adding new pieces to a slowly breaking tower with the amount of nerfs you guys are giving bosses while ignoring the most OP bosses. Honestly i tried playing Slimer the other day and his rage is literally nothing. No stun, no shotty and apparently he doesn't do bleed anymore so y'know he's basically a unfinished boss now. But whatever, Koishi doesn't tend to listen to whatever I ask or say so i'm just venting. As for maps only some of the admin maps are a problem like funhouse but as long as no admin accesses them it should be fine.


Ass Pancakes has been doing all the boss edits as of late (Except for Sonic & Tails). I've been doing some bugfixes on FF2's core, hoping to fix the infamous first round issues.
 Topic: Server Changelog
SHADoWNiNETR3S

Replies: 36
Views: 11418
PostForum: General Discussions for the Gaming Community Posted: Sun Jan 17, 2016 1:52 pm Subject: Re: Server Changelog
17 January 2015
  • Bloodrider & Blitzkrieg now sport an HP formula of ((((350+n)*(n-1))^1.04)+5120)/5
  • Gangplank overhauled with new model & abilities
  • Sonic & Tails duo overhauled with new model + rage + BGM
  • Tails now becomes Cyclone Tails + Flare Gun for 20 seconds on RAGE
  • Rearranged bosses to better fit their proper category
  • FF2 Bosses List 3 now split within FF2 Bosses List 1 & 2
  • FF2 Bosses List 3 is now the new boss candidates list (currently none)
  • Retired Cyclone Tails (merged into Tails's main cfg), Horseless Hatman (overhaul due), Jeff the Killer, Merasmus the Horsemann? & Spongebob from active roster.
 Topic: Server Changelog
SHADoWNiNETR3S

Replies: 36
Views: 11418
PostForum: General Discussions for the Gaming Community Posted: Tue Jan 12, 2016 10:37 am Subject: Re: Server Changelog
Minor change for 12 January 2016:
  • Added branding text
    • Shown for the first minute after spawning / respawning

    • This change is to promote the site / servers for when players create gameplay videos, particularly Freak Fortress 2

  • Launched a Freak Fortress 2 Server in Europe - Hosted in UK
    • IP is 151.236.217.177:11700
 
Page 1 of 16 <123 ... 141516 >
Time synchronized with your computer time
Jump to:  
Forums ©