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 Topic: Prop Hunt map config
Keen

Replies: 4
Views: 3228
PostForum: Team Fortress 2 Posted: Mon Jun 20, 2016 9:12 pm Subject: Re: Prop Hunt map config
Hey Big, is it possible to get a guide on how to convert a map to prop hunt?
 Topic: Maps for Cpt.Haxray
Keen

Replies: 5
Views: 1814
PostForum: Off Topic Posted: Thu Mar 31, 2016 12:21 am Subject: Re: Maps for Cpt.Haxray
Of course, but what I was getting at, is can we get some new prophunt maps from the arena mode to test out please? Prop hunt has had people on it almost every day. I like the activity.
 Topic: Maps for Cpt.Haxray
Keen

Replies: 5
Views: 1814
PostForum: Off Topic Posted: Wed Mar 30, 2016 3:09 am Subject: Re: Maps for Cpt.Haxray
Can any of those map being added to the servers being prop hunt maps..?
 Topic: MvM #2
Keen

Replies: 3
Views: 2098
PostForum: Team Fortress 2 Posted: Tue Nov 10, 2015 10:22 pm Subject: Re: MvM #2
I don't think we need two mvm servers.

As I posted on the steam post, I think we could add some of the custom maps to the normal mvm servers that play like a normal mvm map, such as Skull Cove, the nightmare wave is pretty fun Smile
 Topic: Due to overall lack of interest....
Keen

Replies: 39
Views: 11855
PostForum: General Discussions for the Gaming Community Posted: Fri Nov 06, 2015 5:47 pm Subject: Re: Due to overall lack of interest....
Well.. while I admit some servers do not get the attention they deserve, I do believe that some of the servers are still quite active. I still try to play Prop Hunt everyday, and I usually find a crowd on the prop hunt #1 server, however I don't find prop hunt #2 gets a lot of traffic, I don't see the point of having two prop hunt servers. There are almost always people on the MVM server (not custom), as of late, that has been the place I spend most of my time.

Overall, I can agree with what you say but I have to say that I love BBG, and the community that this place holds. I've made many friends in this community and it wouldn't be the same without you guys. I'd imagine if these servers went I'd stop playing TF2 all together.

But thats your choice as you've been here longer than anyone.
 Topic: What game mode do you want to see?
Keen

Replies: 5
Views: 4698
PostForum: Team Fortress 2 Posted: Wed Oct 28, 2015 4:22 am Subject: Re: What game mode do you want to see?
Slender fortress, Jump or a parkour Smile
 Topic: What is your favorite invasion item?
Keen

Replies: 8
Views: 2403
PostForum: Team Fortress 2 Posted: Tue Oct 20, 2015 7:04 pm Subject: Re: What is your favorite invasion item?
Can I be lazy and ask somebody to post em?
 Topic: MvM Bugs Custom - Post your Issues
Keen

Replies: 29
Views: 8045
PostForum: Team Fortress 2 Posted: Wed Oct 07, 2015 5:11 am Subject: Re: MvM Bugs Custom - Post your Issues
Maps that need to be removed until fixed:

Isolation B6
Beartrap a2

Beartrap only has support bots so you win the game when the round starts because there are no bots to spawn.
Isolation starts at wave 0, no money, and no bots upon start up.
 Topic: MvM Bugs Custom - Post your Issues
Keen

Replies: 29
Views: 8045
PostForum: Team Fortress 2 Posted: Wed Sep 23, 2015 3:14 pm Subject: Re: MvM Bugs Custom - Post your Issues
Thanks Koishi!
 Topic: MvM Bugs Custom - Post your Issues
Keen

Replies: 29
Views: 8045
PostForum: Team Fortress 2 Posted: Wed Sep 23, 2015 7:47 am Subject: Re: MvM Bugs Custom - Post your Issues
Case and point.

As Alan has said, the MC Overdrive maps are broken and unplayable. I believe they need to be removed until they are fixed. Ass Pancakes, AlanCrash and I tested each of the overdrive maps and were greeted with this:




Asspancakes and I tested the Killing Fortress Episode 1 map and it needs to be removed. Bots will spawn, and attack you but when you try to attack them they turn uber, so its impossible, as seen here:




Other maps that Asspancakes and I tested and found serious bugs with include:

Hillside - Crashes server, reverts to killing fortress. We were both stuck on 'Changing the map' but were booted and map switched to Killing Fortress.

Fakeout A3 - NOTHING HAPPENS AT ALL. Start at wave 0, no cash, and no bots spawn at ready up.

Machine attacks ep 3 - if everyone dies, map restarts. Exteremly difficult, if all team mates die at once the wave is lost and you restart the map.

Machine Attacks ep 2 - According to Tech the map breaks if you spawncamp the robots, which is a tactic a lot of people use.

Machine attacks ep 14av2 - no health or ammo, endless. This map is pointless. There is no health or ammo anywhere on the map, the bots spawn everywhere, and very over powered and endless.
 Topic: MvM Bugs Custom - Post your Issues
Keen

Replies: 29
Views: 8045
PostForum: Team Fortress 2 Posted: Tue Sep 22, 2015 5:38 am Subject: Re: MvM Bugs Custom - Post your Issues
Okay, well, I'm getting my friends together tomorrow to go through the maps because there are plenty more than the list Alan posted. Broken maps need to be removed for the time being as they are unplayable, it kills the server, it doesn't draw people to play custom maps on our servers.
 Topic: MvM Bugs Custom - Post your Issues
Keen

Replies: 29
Views: 8045
PostForum: Team Fortress 2 Posted: Tue Sep 22, 2015 4:20 am Subject: Re: MvM Bugs Custom - Post your Issues
I know your not because you're not an admin.

I am going to PM Big about it because those maps are broken.
 Topic: MvM Bugs Custom - Post your Issues
Keen

Replies: 29
Views: 8045
PostForum: Team Fortress 2 Posted: Mon Sep 21, 2015 8:08 pm Subject: Re: MvM Bugs Custom - Post your Issues
On the way or not, they should be removed until they are updated.
 Topic: MvM Bugs Custom - Post your Issues
Keen

Replies: 29
Views: 8045
PostForum: Team Fortress 2 Posted: Mon Sep 21, 2015 4:34 pm Subject: Re: MvM Bugs Custom - Post your Issues
I'm with Ass Pancakes. I've been watching to see if players join the server and nobody has been on the past week and I think the reason behind that is the maps are way too buggy. Its dying a slow and painful death. Since you were the one with the idea of custom mvm maps, why don't you take the hours upon hours needed to figure which are unplayable?
 Topic: MvM Bugs Custom - Post your Issues
Keen

Replies: 29
Views: 8045
PostForum: Team Fortress 2 Posted: Mon Sep 21, 2015 5:29 am Subject: Re: MvM Bugs Custom - Post your Issues
I think most of the maps have bugs on them. A lot of the time an admin is needed to change the map because you can't play on it. I had to intervene today when a group was playing, I think I changed the map a total of six times before we found a map that worked.

I don't mean that the map was boring or nobody liked it, I mean it was broken. I don't think they should be in the rotation until their fixed.
 
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