Freak Fortress 3 changes

1020

Thu Apr 07, 2016 6:41 pm
Game Server Admin
156 Posts
With the soon to be changed IP of server 3, comes a bit more than just a new server host. Server 3 will be under going an undergoing overhaul to balance as many things as possible, and what cannot be saved will be removed, for good. Most likely, most of these changes will be for Freak Fortress 3 only, and not affect the other two servers.

Don't be alarmed, only a few bosses will have to be permamently removed, and all of them are due to issues with the model. Currently, the only one that is permamently removed for sure is Munch, as his model is not only INFRONT of his hitbox, but shrunken down so only half of it is actually damagable, which can lead to rockets and other stuff completely missing him despite direct hits plus splash damage.

However, for now a large amount of bosses did get removed, but most of them will be returning after they can be balanced/fixed up. This is to make sure the only bosses on the server at the moment are balanced. They will be re-added over time, with special attention to those that are practical famous in order to get them back as fast as possible. A special note is that some bosses were removed simply due to not being fun to play, specific examples being Mummy and any super slow boss with an overlay spam rage. These are likely to take the longest time to make a return, as they will require drastic reworks.

At the same time, lists are also going to be reorganized. For now there is only 3 lists instead of the former 5, simply due to not having enough bosses to fill out all 5. But even when we add in other bosses, its unlikely to go back to the "CARTOON, LIST 1, LIST 2, LIST 3, DUOS' format, and instead be a LOT more organized in terms of what is what.

There is more than just simple changes happening, however. We also plan to rework and add back in some really old bosses, ones that were removed a long time ago due to not being popular or other issues. This will allow us to both stop wasting server space with un-used models and configs, and allow us to provide, what to the most of you at least, will be brand new bosses. In particular, look forwards for possibly seeing the Happy Mask Salesman of Majora's Mask Fame.

Remember, we are VERY open to feedback, as this redesign was made in mind to help solve and address issues you guys have put forward, some that were ignored for WAY too long. Also, we would greatly appreciate if you put what bosses you personally want to see redesigned/fixed and added back in ASAP, so we can focus our work on those specific bosses. However, if a change we made turned out to be too much or too little, put forward your concerns, and we will work on improving them. The biggest worry being damage glitches.

Note: There has been a recently discovered glitch involving Insane difficulty and AMS bosses(Femheavy and Handsome Jack) that gives them full rage on spawn, despite insane difficulty being meant to disable rage completely. I would highly suggest just sticking to default/normal difficulty, as the bosses are balanced around that and not any other difficulty setting.

The following is a list of changes that are already done to freak fortress 3.

New Character List(What bosses are here):

"Holiday, Video Games, Movies, and T.V. Shows"
{
"1" "arnold"
"2" "the_real_chucky"
"3" "bowser"
"4" "the_flash"
"5" "freddy_krueger"
"6" "skulls"
"7" "greenarrow"
"8" "grim_reaper2014"
"9" "headless_horseman"
"10" "jason"
"11" "mad_hatter"
"12" "michael_myers"
"13" "monoculus"
"14" "old_nick"
"15" "sea_creature"
"16" "scream"
"17" "slimer"
"18" "tf2_skeleton"
"19" "charizard"
"20" "witch"
"21" "falcon"
"22" "koishi"
"23" "night_nurse"
"24" "bomb"
"25" "donkey_kong"
"26" "doom"
"27" "hjack"
"28" "fnaf_foxy"
"29" "luna"
"30" "freddyduo"
"31" "predator"
"32" "Daftpunkgold"

"33" "jasonduo"
"34" "Daftpunksilver"
}

"Team Fortress Freaks"
{
"1" "abstract_spy"
"2" "easterbunny"
"3" "werewolf"
"4" "gaben"
"5" "gentlemen"
"6" "gentlespy"
"7" "janedoe"
"8" "meem"
"9" "painis_cupcake"
"10" "piss_cakehole"
"11" "rubberfruit"
"12" "sarg"
"13" "soupcock_porkpie"
"14" "spyper"
"15" "tavish"
"16" "candyman"
"17" "brutal_sniper_hale"
"18" "femheavy"
"19" "saxtonhale"
"20" "vagineer_hale"
"21" "wankers"
"22" "beepman"
"23" "soldine"
"24" "therock"
"25" "seeldier"
"26" "seeman"
}

"{BBG} Best of Bosses"
{
"1" "arnold"
"2" "bowser"
"3" "doom"
"4" "fnaf_foxy"
"5" "freddyduo"
"6" "gaben"
"7" "gentlespy"
"8" "jason"
"9" "predator"


// Companions
"10" "jasonduo"
}

Specific Boss Changes:

Green Arrow:
Now plays a lot more like CBS
Instead of starting with a bow and arrow, gets it on rage.
Instead of a super jump, gets a Wall Climb(Acts the same as the Sniper's Climb).

Captain Falcon:
Removed explosive rage
Buffed the strength of Lunge, increased rage cost to 50%, Changed name to Falcon Kick due to the animation being closer to a kick than a lunge/punch.
Buffed the Strenght of Slam Massively, and increased rage to 100%. Changed name to Falcon Punch, in reference to the famous scene from the end of the F-Zero Anime. (If you are not aware of the scene, Captain Falcon jumps outa his racer, shouts falcon punch, and does a falcon punch so powerful it literally blows the other guy into pieces of energy, kills himself, and causes an explosion so big it destroys an entire planet and makes a giant laser shoot out into space).
Note: Normal rage is just a simple Sentry Stun. This is due to having to have SOME effect for a 'normal' rage. Would highly suggest just using the two other abilities.

Seeman and Seeolider:
No longer a duo, are instead their own standalone bosses.
Seeolider acts much the same, but with a heath buff.
Seeman's explosion range has been reduced, and his heath got buffed.

Ghost Rider:
Heath buff
Increased damage on skulls to be a lot more effective.

Luna:
Uber length increased to be the same as Vagineer's, due to force taunt having pros and cons to normal stun despite luna having less uber than Vagineer.

Painis Cupcake:
In order to be different from vagineer, instead of being vagineer with a longer stun range like he used to be, now has no stun or sentry stun at all, but has a uber twice as long as vagineer's.

Abstract Spy:
Increased knockback resistance and damage.

Beepman:
Increased Hp.
Longer delay on teleport.
No crit resistance.
No more wrangler or sentry steal.

Sargent Painis:
Reduced Stun and Uber time to bring him more in line.

Saxton Hale:
Reverted to vanilla stats

Scream:
Increased speed
Only 1 teleport
(In order to make him different from Jason).

Old Nick:
Super Jump replaced with teleport in order to make him different from CBS.

Fem Heavy:
Removed shotgun
Boosted the price of Baby-ify Rage
Removed Range Damage Resistance

Handsome Jack:
Boosted rage cost of invisiblity
Boosted Cost of Random Buff, and reduced uber time to 5 seconds from 10.
Added 100 second cooldown on Arsernal so he can't spam it as easily.
Removed his Grenade Launcher

Bombnomicon:
Removed Special Rage as it is broken right now.
Now only has a stun and sentry stun.

Piss Cakehole:
Replaced super jump with Wall Climb
Reduced Rage Distance to be more in line with Vagineer.
Sun Apr 10, 2016 6:14 pm
Game Server Admin
156 Posts
Incase you missed the announcement, new server 3's ip is 74.91.116.90:27015

The old server 3 will be going down soon at an unknown time.

Posted this here as well as on the group to make sure as many people see it as possible.
Wed Apr 13, 2016 5:25 pm
Site Owner
1645 Posts
at some point in time, I want to swap the server hostname of Freak Fortress2 Server 1 and Server 3, This will only clean up a label in the control panel, but since the FF2 servers are shifting around lately..  I will probably make that swap sometime this week.

Only pending change with be the server name of server 1 and 3 will swap, and I  will have to reflect that change in all the other servers' !hop plugin config

Lets encourage folks to get the servers' data saved in their favorites list  :discuss:

Wed Apr 13, 2016 7:34 pm
Game Server Admin
156 Posts
— BigBangTheory wrote
at some point in time, I want to swap the server hostname of Freak Fortress2 Server 1 and Server 3, This will only clean up a label in the control panel, but since the FF2 servers are shifting around lately.. I will probably make that swap sometime this week.

Only pending change with be the server name of server 1 and 3 will swap, and I will have to reflect that change in all the other servers' !hop plugin config

Lets encourage folks to get the servers' data saved in their favorites list :discuss:


Was already doing that. I noticed the inconsistencies in the login name. xD. I just hope enough people listened.
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