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MvM #2

 
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MvM #2's Fate
Leave As-Is
0%
 0%  [ 0 ]
Convert to a clone of #1
60%
 60%  [ 3 ]
Any
20%
 20%  [ 1 ]
No strong opinion
20%
 20%  [ 1 ]
Total Votes : 5

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SHADoWNiNETR3S
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PostPosted: Tue Nov 10, 2015 3:30 pm Post subject: No icon MvM #2 Reply with quote

Just curious to see if converting #2 to a clone of #1 from previously being a custom MvM maps server would be a better idea, considering MvM #1 is mostly full

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Keen
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PostPosted: Tue Nov 10, 2015 10:22 pm Post subject: No icon Re: MvM #2 Reply with quote

I don't think we need two mvm servers.

As I posted on the steam post, I think we could add some of the custom maps to the normal mvm servers that play like a normal mvm map, such as Skull Cove, the nightmare wave is pretty fun Smile
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gara_girl
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PostPosted: Wed Nov 11, 2015 8:03 pm Post subject: No icon Re: MvM #2 Reply with quote

^ indeed. What with Bigs announcement, I would think removing the server could be an option too. Especially if it isn't receiving traffic. I know that is where my vote would have gone if it was up there. I would understand multiple ff2 servers because we'd usually have 1.5 full, but mvm.. I always assumed it was full not because it was BBG, but because the lobby will throw people into any server that has room and fits the criteria. I don't think custom is on that sheet unless you straight search for it. A clone could get players in theory yes, but being mvm I doubt it would net us any regulars

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PostPosted: Thu Nov 19, 2015 1:05 am Post subject: No icon Re: MvM #2 Reply with quote

Keep the second server I play it on it because most the time first one always full and you have to wait a long time plus people don't like waiting forever also the custom was made to separate it from the regular so it wouldn't lag as much and change the setting son much

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